UIX - Syllabus
// “Course Overview”
  • Introduce your instructors.
  • Give a brief overview of the Bootcamp.
  • Sneak peak to what you'll be building for your final project.
// “UX: The Good, the Bad, and the Ugly”
  • Learn about the fundamental UX concept.
  • Explain basic design principles.
  • How to evaluate usability.
  • How to think like a UX Designer.
// “Research First, and AI tools”
  • Learn how to plan research study.
  • Explain qualitative vs quantitative interviews.
  • How to conduct semi-structured interview.
  • How to ask the right questions.
// “Design for Humans”
  • Dig deeper into how to take psychology into consideration when we make design decisions.
// “Design for Presentations”
  • Discover how to effectively design your research presentation by crafting personas.
  • How to address their needs.
  • How to deliver compelling content that resonates with your audience.
// “Design Principles”
  • Delve into a comprehensive understanding of typography, layout, colors, and other essential elements.
  • How to convey messages effectively in designs.
// “Introduction to Adobe Illustrator and Photoshop”
  • Learning the fundamentals of digital design and image editing.
  • Mastering essential tools to create professional-quality graphics.
  • Manipulate images effectively.
// “Introduction to Soft Skills”
  • Introduction to your instructor.
  • Get a brief overview of your soft skills journey.
// “Communication"
  • Learn to convey ideas clearly and actively listen.
  • Adapt the message to different audiences for effective interpersonal professional interaction.
// “Questioning and needs assessment"
  • Acquire the skills to ask insightful questions and gather relevant information.
  • Effectively assess requirements to address clients' or stakeholders' needs efficiently.
// “Synthesis and Affinity Mapping”
  • Introduction to UX concepts
  • Understanding User Personas, User Stories, User Flows & Storyboards
  • Accessible & Inclusive design
  • Understanding and applying WCAG guidelines
  • UX Audit and Heuristics of UX
// “Ideation, and AI Tools”
  • Learn a series of Ideation techniques.
  • Generate ideas to solve user problems and meet business goals.
// “User Flows and Wireframes”
  • Map user flows following industry standards.
  • Learn how to rapidly wireframe the experience in lo-fidelity.
// “Introduction to Figma”
  • Explore the core concepts of collaborative interface design.
  • Master Figma and its tools to create final prototypes interfaces.
// “UI Principles”
  • Explore some fundamental UI principles for digital products.
// “AutoLayout and Components”
  • With a grounding in auto layout, you'll learn about the value of
    creating component sets to scale your designs consistently.
// “Inspiration”
  • How to stay inspired and how to find inspiration.
// “Accessibility”
  • Learn about accessibility fundamentals, to stay compliant and make sure you design for everyone.
// “Building High-Fidelity”
  • Build out a high-fidelity design of your own.
// “Clickable Prototyping”
  • Practice the hard skill of building an interactive prototype that feels like a real piece of software.
// “Problem Solving”
  • How to efficiently approach and solve a problem.
// “Basics of Teamwork (On Site)"
  • Individuals will learn effective communication.
  • individuals will learn collaboration and mutual respect to achieve common goals efficiently.
// “Creative/Critical Thinking"
  • Participants will learn to analyze, evaluate, and synthesize information.
  • Make reasoned and well-informed decisions across various contexts.
On-Site Group Presentation - First Project
Student Evaluation Committee
// “Research and Ideation”
  • Select a topic and apply the research process from our previous project.
// “Usability Testing, and AI tools”
  • Take your designs into the wild to identify issues early.
// “HTML/CSS/MQ/Responsiveness”
  • Explain Html/CSS/MQ.
  • How to make your website responsive.
// “Design System”
  • Learn how Design Systems are used in the industry to help teams scale consistently.
// “Building High Fidelity Web Interactive Designs”
  • Master high-fidelity web interactive designs, using advanced UI principles with innovative techniques.
// “CV Writing”
  • Craft compelling resumes by highlighting their skills, experiences, and achievements.
  • Write the CV in a clear and concise format tailored to specific job opportunities.
// “Job Hunting Techniques”
  • Gain strategies and tools to effectively search for employment opportunities.
// “Job Interview Preparation”
  • Prepare for your job interview.
// “Building High Fidelity App Interactive Designs”
  • Creating high-fidelity app interactive designs on IOS and Android.
// “Introduction to Webflow”
  • General Overview about Webflow.
// “Build your portfolio on Webflow”
  • Take advantage of Webflow's drag-and-drop functionality and responsive design capabilities.
  • Create stunning portfolio layouts without writing code.
// “Presentation Skills”
  • Develop the ability to deliver engaging, organized, and persuasive presentations.
  • Mastering techniques such as effective storytelling, visual aids usage, confident body language, and audience engagement strategies.
// “Pitching Skills (On Site)”
  • Persuasively communicate their ideas, projects, or products to potential investors, clients, or stakeholders.
// “Job Interview Simulation Part I”
  • Learn strategies to effectively showcase their qualifications, experiences, and suitability for a position.
  • Include techniques for answering common interview questions.
Student Evaluation Committee
// “Testing and Dev Collaboration”
  • Learn how to conduct usability tests and communicate designs with developers.
  • Developer collaboration is a key skill for any designer and you'll learn how to organise your designs for development.
// “Improving Design Performance”
  • Use KPI’s to improve your design.
  • Learn how analytics and testing can be used for data-based improvements.
// “Webflow Portfolio Iteration”
  • Enhance user experience and visual appeal of the portfolio design on Webflow.
  • Refine layout, typography, and interaction design for optimal presentation of projects.
// “Design Sprints Workshop”
  • Learn how to facilitate a structured 4 days process to tackle complex problems.
  • Generating innovative solutions.
// “Job Interview Simulation Part II”
  • Learn strategies to effectively showcase their qualifications, experiences, and suitability for a position.
  • Include techniques for answering common interview questions.
// “Soft Skills Evaluation and Personal Assessment”
  • Evaluate your soft skills and personal assessment.
On-Site Group Presentation - Second Project
Student Evaluation Committee
// “Final Project Reviews”
  • Select the ultimate topic.
  • Synthesise all the knowledge gained over the previous weeks.
  • Conduct a thorough review of the project.
// “Mock interviews (Tech and HR)”
  • Participants will undergo simulated job interviews.
// “Final Project Reviews”
  • Conduct a thorough review of their project.
On-Site Group Presentation - Final Project